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import tkinter import random GAME_WIDTH,GAME_HEIGHT = 1000, 400 SPEED = 800 #時間單位千分之一 SPACE_SIZE, BODY_PARTS= 50, 3 #左邊變數 assigning value SNAKE_COLOR = ["red","orange","yellow","green","blue","indigo", "purple"] FOOD_COLOR = "white" BACKGROUND_COLOR = "black" class Snake: def __init__(self): self.body_size = BODY_PARTS self.coordinates = [] self.squares = [] for i in range(0, BODY_PARTS): self.coordinates.append([0, 0]) for x, y in self.coordinates: i = random.randint(0,6) square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR[i], tag="snake", width=20,outline='blue') self.squares.append(square) class Food: def __init__(self): x = random.randint(0, int(GAME_WIDTH / SPACE_SIZE)-1) * SPACE_SIZE y = random.randint(0, int(GAME_HEIGHT / ...

許媁雯期末考為python貪吃蛇增加速度

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from tkinter import * import random GAME_WIDTH,GAME_HEIGHT = 1000, 400 SPEED = 1000 #時間單位千分之一 SPACE_SIZE, BODY_PARTS= 50, 3 #左邊變數 assigning value SNAKE_COLOR = ["red","orange","yellow","green","blue","indigo", "purple"] FOOD_COLOR = "white" BACKGROUND_COLOR = "black" class Snake: def __init__(self): self.body_size = BODY_PARTS self.coordinates = [] self.squares = [] for i in range(0, BODY_PARTS): self.coordinates.append([0, 0]) for x, y in self.coordinates: i = random.randint(0,6) square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR[i], tag="snake", width=20,outline='blue') self.squares.append(square) class Food: def __init__(self): x = random.randint(0, int(GAME_WIDTH / SPACE_SIZE)-1) * SPACE_SIZE y = random.randint(0, int(GAME_HE...

許媁雯Javascript在瀏覽器就可以執行不需要VS Code

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Javascript在網頁就可以執行不需要開啟Spyder 許媁雯執行 許媁雯執行

許媁雯Javascript在瀏覽器就可以執行不需要VS Code

Javascript在瀏覽器就可以執行不需要開啟Spyder 許媁雯執行

條件判斷IF ELIF

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from tkinter import * #或者import tkinter as tk import math#輸入數學MATH函式庫 tk = Tk() #建構視窗名為tk tk.geometry('1200x400')#視窗 寬1200像素 tk.title("許媁雯python tkinter三角函數if_else判斷") canvas = Canvas(tk, width=1200, height=400, bg='PINK') canvas.grid(row=0,column=0,padx=5,pady=5,columnspan=3) delay=1 # milliseconds, 1/1000秒 x1,y1,z1=0,200,10#python特徵,多變數=對等值 h=190 #上下範圍,相當於數學1到-1 def LH(): global x1, y1, z1, inc #global全球,local當地 if (x1 == 0): inc = 1 canvas.delete("a11") elif (x1 == 1200): inc = -1 canvas.delete("a11") x2 = x1 + inc #換到下個+1 y2=200 - h*math.sin(0.02*x2) z2=200 - h*math.cos(0.02*x2) L1=canvas.create_line(x1,y1,x2,y2,fill='BLUE',width=10) L2=canvas.create_line(x1,z1,x2,z2,fill='yellow',width=10) x1,y1,z1=x2,y2,z2 canvas.after(delay,LH) LH() #執行LauHou老猴 tk.mainloop() 財金程式設計616圖形改成由右而左 財金程式設計617條件判斷,繳交作業

許媁雯python+tkinter輸入方塊的Return事件

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import tkinter #輸入tkinter繪圖模組 #財金程式設計602 class Financial: #類別用於建構504道金融常識題目 def __init__(self, number, q, a, b, c, d, ans): self.number, self.q, self.ans = number, q, ans self.a, self.b, self.c, self.d = a, b, c, d def check(choice): choice = reply.get() #以字串存'1'...'4' temp = number.get() - 1 #題號 if choice == '1': LBa.config(bg="#a4abc1") if choice == List[temp].ans: LBa.config(bg='blue',fg='white') if choice == '2': LBb.config(bg="#a4abc1") if choice == List[temp].ans: LBb.config(bg='blue',fg='white') if choice == '3': LBc.config(bg="#a4abc1") if choice == List[temp].ans: LBc.config(bg='blue',fg='white') if choice == '4': LBd.config(bg="#a4abc1") if choice == List[temp].ans: LBd.config(bg=...